
Shadoo (Appears the second time Mario's group makes it to Level 100.The pit is designed to look like the LCD screen of an old Game & Watch System. Room 100 has a completely blank background, which may reference the World of Nothing, Castle Bleck, The Void, or Dimension D. Rooms 51-75 show a stylized version of King Sammer's kingdom with the seventh (purple) Pure Heart, and rooms 76-99 have Grambi, Queen Jaydes and the white Pure Heart representing Luvbi. Rooms 26-50 have a dark blue Pure Heart paired with King Croacus I and Floro Sapiens. In the Flopside pit, the wallpaper of Rooms 1-25 depicts Squirps standing alongside the statue of Squirpina XIV in the Whoa Zone, along with the corresponding light blue Pure Heart. The hero cards double the characters' attack and the Mario card allows Mario to remain in 3-D indefinitely.īoth pits have artwork on the walls depicting a Pure Heart and where it is found, which changes every 25 rooms. Once the boss is defeated, the player receives cards of the playable characters and their Dark counterparts. Shadoo is the boss of the pit however, the first time Mario's group makes it to the 100th room, they will be sent back to the entrance and will have to make their way through the pit a second time in order to fight Shadoo. In every tenth room, there is a chest containing a Catch Card of a partner from the original Paper Mario (excluding the first one which has a Dashell card), a pipe leading out of the pit, and the door leading the next room. The enemies in the Flopside Pit are far more dangerous than their Flipside counterparts, as they are all powerful, Dark silhouette versions. Just like in the Flipside version, the player only has 5 minutes to defeat the enemy that has the key, and running out of time will result in an instant Game Over. In the Pit a random enemy in each room holds a key to a locked door that proceeds to the next room. A blue switch appears when Fleep activates the rift and the block opens the way to the pit. Once the Flipside pit is cleared, a rift will appear above the sealed pipe leading to the pit. The Flopside version was used to study the powers of darkness.Īccessing the Flopside Pit is done in a manner similar to its Flipside counterpart, except the switch that opens the entrance does not appear until the Flipside Pit is cleared. Both were created to test the forces that guard the Pure Hearts. However, in this game there are two pits - one in Flopside and one in Flipside called the Flipside Pit of 100 Trials.

The Flopside Pit of 100 Trials is a 100-room labyrinth in Super Paper Mario just like in Paper Mario: The Thousand-Year Door.
